Getting to know the Gang So a lot of progress has been made since I last wrote out. I’ve come up with my structure for a chapter complete with t...
Game Design: Quest Design
Today we will be taking a look at some key points to improve quest design. Though my exper...
REVIEW: BioShock Infinite
It’s with well over a week’s worth of consideration that I write this game rev...
The Legend of Zelda: Not ...
Ah jeez, my girlfriend got captured by Fu Manchu again! It’s a good thing I love going on ...
Two Tall Guys & the Small Fry // HOT POSTs
-
DESIGN CHALLENGE: Sly Cooper L...
-
Game Design: Quest Design
-
REVIEW: BioShock Infinite
-
Games On The Run
-
DESIGN CHALLENGE: Sly Cooper L...
-
DESIGN CHALLENGE: Warcraft III...
-
PRODUCTION CHALLENGE: Battlest...
-
Design Digest – Aliens: ...
-
DESIGN CHALLENGE: Warcraft III...
Update: (Check out the first post here!) The past few weeks have been spent digging into the statistics and formulas that I could deduce from the War...
-
The Legend of Zelda: Not So Di...
Two Tall Guys & the Small Fry // Most Recent
-
0
DESIGN CHALLENGE: Sly Cooper L...
Getting to know the Gang So a lot of progress has been made since I last wrote out. I’ve come up with my structure for a chapter complete with the area, the boss and the enemies. I also chose to put my level into the Sly Cooper 2, for reasons I will soon reveal. First lets start with location because...
Read more
-
Game Design: Quest Design
Today we will be taking a look at some key points to improve quest design. Though my experience has best shaped my opinions to reflect that of RPGs, MMOs, and RTSs most of these elements may be applied to all genres. Player Expression Self-expression is very important to online games, especially online role-playing games. Players really enjoy ques...
Read more
-
REVIEW: BioShock Infinite
It’s with well over a week’s worth of consideration that I write this game review. As a huge fan of the original BioShock, I waited in anticipation for Irrational Games’ next installment, BioShock Infinite, for years, and with some of the most fun (and challenging) gameplay that I’ve ever experienced, incredible aesthetic va...
Read more
-
Games On The Run
We all have guilty pleasure. Bad action movies, ear-worms like Call Me Maybe, sharing pictures of our meals online to reassure people that we do in fact consume nutrients, they are all activities that the many of us find abhorrent yet can’t seem to keep ourselves form partaking in. For me that guilty pleasure is a genre of mobile games...
Read more
-
DESIGN CHALLENGE: Sly Cooper L...
In the weeks since I selected my thesis for Flashpoint Studios, I did my homework on Sly Cooper, save for the 6 days I was on vacation with the family in Costa Rica (pura vida!). The Sly Cooper games have an aesthetic and narrative direction that I always found charming. All in all it may well be one of my...
Read more
Recent Posts
- DESIGN CHALLENGE: Sly Cooper Level – Entry no. 3 May 9, 2013
- Game Design: Quest Design May 6, 2013
- REVIEW: BioShock Infinite May 5, 2013
- Games On The Run May 2, 2013
- DESIGN CHALLENGE: Sly Cooper Level – Entry no. 2 May 1, 2013
Recent Comments
- Two Tall Guys & the Small Fry on Game Design: First Impressions
- Two Tall Guys & the Small Fry on DESIGN CHALLENGE: Warcraft III Faction – Entry No. 2
- Two Tall Guys & the Small Fry on PRODUCTION CHALLENGE: Battlestar Galactica Game Greenlight Presentation – Entry no. 1
- Two Tall Guys & the Small Fry on DESIGN CHALLENGE: Warcraft III Faction – Entry No. 2
- Two Tall Guys & the Small Fry on DESIGN CHALLENGE: Warcraft III Faction – Entry no. 1












