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quest
Game Design: Quest Design
Songbird Airship
REVIEW: BioShock Infinite
Zeldas
The Legend of Zelda: Not So Distressing
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quest

Game Design: Quest Design

Today we will be taking a look at some key points to improve quest design. Though my exper...

Songbird Airship

REVIEW: BioShock Infinite

It’s with well over a week’s worth of consideration that I write this game rev...

Zeldas

The Legend of Zelda: Not ...

Ah jeez, my girlfriend got captured by Fu Manchu again! It’s a good thing I love going on ...

Game Design: Quest Design

Today we will be taking a look at some key points to improve quest design. Though my experience has best shaped my opinions to reflect that of RPGs, MMOs, and RTSs most of these elements may be applied to all

quest

REVIEW: BioShock Infinite

It’s with well over a week’s worth of consideration that I write this game review. As a huge fan of the original BioShock, I waited in anticipation for Irrational Games’ next installment, BioShock Infinite, for years, and with some of the

Songbird Airship

The Legend of Zelda: Not So Distressing

Ah jeez, my girlfriend got captured by Fu Manchu again! It’s a good thing I love going on adventures. Come to think of it, if I didn’t love adventures so much, I definitely wouldn’t be in the relationship. It’s like

Zeldas

Hot Damn! Steam Early Access!

Valve launched another one of those big, sexy updates for Steam again. This time the Steam Early Access program will provide users with access to games far before their actual release to the public’s grubby hands. This is an interesting

Steam

Two Tall Guys & the Small Fry //  HOT POSTs

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  • DESIGN CHALLENGE: Sly Cooper L...

    sly-cooper

    Getting to know the Gang So a lot of progress has been made since I last wrote out. I’ve come up with my structure for a chapter complete with t...

    0 comment Read more
  • Game Design: Quest Design

    quest

    Today we will be taking a look at some key points to improve quest design. Though my experience has best shaped my opinions to reflect that of RPGs, M...

    0 comment Read more
  • REVIEW: BioShock Infinite

    Songbird Airship

    It’s with well over a week’s worth of consideration that I write this game review. As a huge fan of the original BioShock, I waited in ant...

    0 comment Read more
  • Games On The Run

    running-man-action-sketch-330c56d93

    We all have guilty pleasure. Bad action movies, ear-worms like Call Me Maybe, sharing pictures of our meals online to reassure people that we do in fa...

    0 comment Read more
  • DESIGN CHALLENGE: Sly Cooper L...

    Sly Cooper

    In the weeks since I selected my thesis for Flashpoint Studios, I did my homework on Sly Cooper, save for the 6 days I was on vacation with the family...

    0 comment Read more
  • DESIGN CHALLENGE: Warcraft III...

    screen-shot-2011-08-20-at-11-20-10-am

    Update:​ (Check out Entry No. 2!) Here we go, my first true content post. Everything before this has been all theory, mathematics, and technical jargo...

    0 comment Read more
  • PRODUCTION CHALLENGE: Battlest...

    BSG Cylon Centurion

    Read Entry no. 1 here! After watching some more of Caprica and Battlestar Galactica: Blood and Chrome—or rather, doing some more “research” (hey, it’s...

    0 comment Read more
  • Design Digest – Aliens: ...

    AliensColonialMarines

    A tragic tale of game development finally came to fruition some weeks ago in the form of Alien: Colonial Marines, which released for multiple consoles...

    0 comment Read more
  • DESIGN CHALLENGE: Warcraft III...

    screen-shot-2011-08-20-at-11-20-10-am

    Update:​ (Check out the first post here!) The past few weeks have been spent digging into the statistics and formulas that I could deduce from the War...

    2 comments Read more
  • The Legend of Zelda: Not So Di...

    Zeldas

    Ah jeez, my girlfriend got captured by Fu Manchu again! It’s a good thing I love going on adventures. Come to think of it, if I didn’t love adventures...

    0 comment Read more

Two Tall Guys & the Small Fry // Most Recent

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    DESIGN CHALLENGE: Sly Cooper L...

    9 May 2013 , by Evan Follen

    Getting to know the Gang So a lot of progress has been made since I last wrote out. I’ve come up with my structure for a chapter complete with the area, the boss and the enemies. I also chose to put my level into the Sly Cooper 2, for reasons I will soon reveal. First lets start with location because...

    Read more
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    Game Design: Quest Design

    6 May 2013 , by Bretton Hamilton

    Today we will be taking a look at some key points to improve quest design. Though my experience has best shaped my opinions to reflect that of RPGs, MMOs, and RTSs most of these elements may be applied to all genres.  Player Expression Self-expression is very important to online games, especially online role-playing games. Players really enjoy ques...

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  • Songbird Airship
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    REVIEW: BioShock Infinite

    5 May 2013 , by Chloē Bridges

    It’s with well over a week’s worth of consideration that I write this game review. As a huge fan of the original BioShock, I waited in anticipation for Irrational Games’ next installment, BioShock Infinite, for years, and with some of the most fun (and challenging) gameplay that I’ve ever experienced, incredible aesthetic va...

    Read more
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    Games On The Run

    2 May 2013 , by Evan Follen

    We all have guilty pleasure. Bad action movies, ear-worms like Call Me Maybe, sharing pictures of our meals online to reassure people that we do in fact consume nutrients, they are all activities that the many of us find abhorrent yet can’t seem to keep ourselves form partaking in. For me that guilty pleasure is a genre of mobile games...

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  • Sly Cooper
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    DESIGN CHALLENGE: Sly Cooper L...

    1 May 2013 , by Evan Follen

    In the weeks since I selected my thesis for Flashpoint Studios, I did my homework on Sly Cooper, save for the 6 days I was on vacation with the family in Costa Rica (pura vida!). The Sly Cooper games have an aesthetic and narrative direction that I always found charming. All in all it may well be one of my...

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Recent Posts

  • DESIGN CHALLENGE: Sly Cooper Level – Entry no. 3 May 9, 2013
  • Game Design: Quest Design May 6, 2013
  • REVIEW: BioShock Infinite May 5, 2013
  • Games On The Run May 2, 2013
  • DESIGN CHALLENGE: Sly Cooper Level – Entry no. 2 May 1, 2013

Recent Comments

  • Two Tall Guys & the Small Fry on Game Design: First Impressions
  • Two Tall Guys & the Small Fry on DESIGN CHALLENGE: Warcraft III Faction – Entry No. 2
  • Two Tall Guys & the Small Fry on PRODUCTION CHALLENGE: Battlestar Galactica Game Greenlight Presentation – Entry no. 1
  • Two Tall Guys & the Small Fry on DESIGN CHALLENGE: Warcraft III Faction – Entry No. 2
  • Two Tall Guys & the Small Fry on DESIGN CHALLENGE: Warcraft III Faction – Entry no. 1

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